

So you either will hear nothing in-game with silent voice dialog, or it’ll be so loud, you can’t even talk over it. The voice sounds are connected to another source, like the effects. Besides your voice and your partners, other characters appear in the game. This leads to the next problem with how they paired the sounds. Even with everything turned down and max volume on the radio, it was incredibly hard to hear the other person. The first thing you’ll notice is the weird thing they did with communication.

Now the sound is something else entirely. Indicators for many of the objects that you encounter aren’t going to be blurry, and everything is clear to see. At first, it’ll be snow and arctic landscape, and then in an almost warming castle. If you’re straining your brain on figuring out puzzles with someone, at least they made it pleasing it look at. The overall visual of the game is like a very smooth polygonal, cartoon-style - nothing scary or harsh to look at. Though they never touch on why or how the puzzles have to do with anything. All of this happens in a castle filled to the brim with these puzzles. Each puzzle solved will uncover a piece of the story of what happened to the previous people that were there, and the overall story arc of the place that you are currently in. This will also give you a different part of the story depending on the side you chose. When you start a certain path, you are stuck with it till the end of the game, and it will either be harder or easier for you in the end. Each feels like a short story, but in reality, it connects together. But at the same time, you don’t need to know the other parts of those story pieces to understand what is going on in the game. There are hints of what happened, why it happened, and how everything went down. But it also explains the main story that is really going on in the background. It feels like each installment of the explains a certain story of the current people you are playing as. No out of the box thinking to solve a puzzle, which makes it easier, but kind of duller, a lot of I have this, and they have that, so that must mean this. There isn’t much actual adventure or exploring, and it’s pretty linear to the goal. That is the core of the game, solve and move on to the next.
#We were here together ps4 trial
But trial and error is always a good route, almost inevitable when it comes to any puzzle-solving. So communication and explanation can get you through much easier if done correctly, or you might end up sitting there why one thing didn’t work when someone wasn’t explaining their side in the most concise way possible. Even with all that, the problems you will face will be a lot easier as soon as things click in place when said correctly by both sides. Also, depending on what side of the puzzle you are on can increase or decrease the level of difficulty when paired with everything else said before. Puzzle difficulty will depend on either how well your problem-solving skill is, how well you and your partner communicate, and understanding the situation on both sides of the current puzzle. Though it could also be there to get people to understand how the game is going to be played, each puzzle you encounter will get a little bit harder and longer. Not sure if they expected people to understand from their previous games or not, but at first, the first couple of puzzles are kind of tedious and feel like something they added into cram in as many puzzles as possible. Right off the back, you are just thrown into solving puzzles a bit too early. It’s more of something you’d notice if you have experienced the previous games before but doesn’t impede the enjoyment you could get out of the game. If you have played the previous installments, you will notice a connection between the games, but it’s not something that is required to understand what happens in the game itself. It will require teamwork and some time to solve each puzzle, and most likely, some retries. As you play, you and your partner must communicate through radios in order to figure out a whole puzzle from two different sides. The games are a co-op puzzle adventure that requires two people to play. The first is We Were Here, and the second is We Were Here Too. We Were Here Together is the third installment of the series.

Now you and your partner are tasked with figuring out who this could be and why they would even be out here. Panicked sounds come through the speakers, giving coordinates, and asking for help. Waking up in a snowy winter wonderland, you are awoken from a sound blaring from the radio room.
#We were here together ps4 Pc
